UI/UX Design

Interfaces People Understand the First Time

Research, wireframes, Figma designs and design systems for web and mobile products, made by designers who work alongside the developers who build them.

What Design Work Does Fajarix Do?

Fajarix designs web apps, websites, dashboards and mobile apps, from early research and wireframes to polished Figma screens and design systems. We also audit existing products and fix what stops users. You can hire us for a single piece, such as a prototype, or for the whole product.

  • Product and Interface Design

    Screens for web apps, dashboards and websites, designed in Figma around your brand and the tasks your users come to complete.

    FigmaWeb AppsDashboards
  • User Research and Testing

    Interviews, usability tests and journey maps that show where people get stuck, so design decisions rest on evidence rather than opinion.

    InterviewsUsability TestsJourney Maps
  • Design Systems

    Reusable components, color and type tokens, and usage notes, with light and dark variants, so new screens stay consistent as the product grows.

    ComponentsTokensDocumentation
  • Wireframes and Prototypes

    Clickable prototypes that let you test a flow with real users, and show investors or your team, before a single line of code is written.

    User FlowsWireframesPrototypes
  • Mobile App Design

    iPhone and Android screens that respect each platform’s conventions, from navigation patterns to touch targets and system gestures.

    iOSAndroidTablets
  • Design Audits

    A review of your existing product for usability, accessibility and conversion problems, ranked by impact and effort so you know what to fix first.

    UsabilityAccessibilityConversion

How Does a Design Project Work?

Six stages, moving from rough to refined, so big questions are settled while changes are still cheap.

  1. Discovery and Research

    We learn your goals, your users and your competitors, and talk to real users where possible, before drawing anything.

  2. Structure and Flows

    A sitemap and user flows that decide what goes where, and the shortest route for each key task.

  3. Wireframes

    Quick, low-detail layouts that explore three or four directions, so we agree on structure before polishing visuals.

  4. Visual Design

    High-fidelity screens in Figma with your typography, color and components, with a design review every week.

  5. Testing and Changes

    We put a prototype in front of users, watch where they hesitate, and adjust the design before it is built.

  6. Handoff and Support

    Annotated files and specs for developers, plus a designer available to answer questions while the product is built.

  • A design review every week
  • Figma files are yours once paid for
  • Developer handoff included

What Principles Guide Our Design Decisions?

Our designs aim to be clear, accessible and practical to build. We check decisions against real user behaviour, start with the smallest screen, and keep pages light enough to load quickly. A beautiful screen that confuses people or doubles the build cost is not a finished design.

  • Clarity Before Decoration

    A screen is finished when a first-time user knows what to do next. Visual polish supports that, but it does not replace it.

  • Decisions Based on Evidence

    Analytics, recordings and user tests settle disagreements, so the design reflects what users do rather than what anyone assumes.

  • Designed to Be Built

    We use components, spacing and states that developers can implement cleanly, which keeps build time and cost predictable.

  • Small Screens First

    Many visitors arrive on a phone. Starting with the smallest screen keeps layouts focused and makes desktop versions easier.

  • Accessible by Default

    Readable contrast, visible focus states and sensible text sizes are part of every screen, not an extra added at the end.

  • Light Enough to Load Fast

    Heavy images and effects cost visitors. We choose visuals that look good and still keep pages quick on mobile networks.

Should You Hire Us for Design Only, or Design and Build?

Choose design only when you already have developers, need a prototype for testing or funding, or want to improve an existing product. Choose design and build when you want one team responsible for both, which narrows the gap between what was designed and what finally ships. During design you get a design review every week. Once development starts, you get a demo of working software every two weeks.

Design Only

  • Your own developers or agency will build the product
  • You need a prototype to test an idea or raise funding
  • An existing product needs a redesign or audit
  • You want a design system your team can extend

Design and Build

  • Designers and developers work in the same team
  • Questions about a screen go straight to the designer
  • What ships matches what was designed
  • One plan, one timeline and one point of contact

What Do Developers Receive at Handoff?

Many design problems appear during the build, when a state was never designed. Handoff covers those gaps before developers find them.

  • Organized Figma files, yours once the work is paid for
  • Every component with its hover, focus, error and empty states
  • Spacing, color and type values as design tokens
  • Exported icons, illustrations and image assets
  • Notes on interactions, animations and edge cases
  • A clickable prototype of each key flow
  • Responsive layouts for phone, tablet and desktop
  • A designer available during development
  • User Flows
  • Sitemaps
  • Wireframes
  • Clickable Prototypes
  • Figma Component Libraries
  • Design Tokens
  • Dark Mode Variants
  • Usability Test Reports
  • Accessibility Reviews
  • Onboarding Flows
  • Dashboard Layouts
  • App Store Screenshots

How Long Does UI/UX Design Take?

A design audit typically takes 1 to 2 weeks, and a landing page or small app 2 to 4 weeks. Designing a full product typically takes 6 to 10 weeks, depending on the number of screens and how much user research is needed. Each proposal includes a week-by-week plan.

Type of WorkTypical TimeWhat You Receive
Design Audit of an Existing Product1–2 weeksRanked list of problems with suggested fixes
Landing Page or Small App2–4 weeksDesigned screens, prototype and handoff
Full Product or Large App6–10 weeksResearch, flows, all screens and a component library
Design System4–8 weeksDocumented components and tokens for your team

Design Tools We Use

Tools for designing, testing and handing over, plus the frameworks our designs are built with.

How Much Does UI/UX Design Cost?

Design work runs as a Fixed-Price Project, and these typically start from $3,000 for a small, clearly defined piece of work. The price depends on the number of screens, the amount of research and testing, and whether you need a design system. You receive a written proposal within 48 hours of the scoping call, so you know the cost and the timeline before work begins.

If you already have a product team and need a designer inside it for a few months, you can also hire a product designer through our staff augmentation service.

Frequently Asked Questions

  • Do You Design in Figma, and Do We Own the Files?

    Yes. All design work is done in Figma, and you can open the files while we work. Full ownership of the files and all intellectual property transfers to you once the work is paid for. The files are organized with named layers, auto layout and reusable components, so your own team or another agency can continue working in them.

  • What Is the Difference Between UI and UX Design?

    UX design decides how a product works: the structure, the flows and the steps a user takes to finish a task. UI design decides how it looks: layout, typography, color and components. Good products need both, which is why we do them together.

  • Can You Redesign an Existing Product Without Rebuilding It?

    Often, yes. We start with a design audit, then fix the highest-impact problems in stages, reusing your current components where possible. This improves the product steadily without the risk and cost of a full rebuild.

Have Screens That Confuse People? Let’s Make Them Clear

Tell us about your product and your users. We will suggest where design can make the biggest difference first.